Monday, June 6, 2011

Official Spec pspvita

Official Spec pspvita
This week we are also known as Sony's next-generation portable specification NGP heard some rumors pointing to the downgrade. Some insiders-only model is WiFi, 3G, instead of 512 MB of RAM, 256MB model that said the feature would be a little memory loss is the rumor. You have been officially announced by Sony in January, the NGP, or PS may recall Vita. The real surprise, such as graphics devices, at least, or when the sale came as the PlayStation Portable. If that happens, this was shocking news, it was known that in time this technology has reduced the PS3 is a year since the release of the 2011 PSP
Today, we hear that something more exciting NGP (aka PSP2) is the actual name of the. It is NGP Sony, "PS Vita," which claims to be called the rumors break and two different sources, the state, where one critic that game, yet another blog, "This The story, rather than spreading faster than I expected. " The author, it has been quiet their first person they, PS to say was hard knew Vita, claiming some pictures, they will not have their hands on photos or has posted. You claim they are not done in Photoshop, I'm sorry to say Sony leaked the details, you can clearly see a picture here, "everyone already knows." We have one that you will be able to decide what do you think


Official Spec
Platform Name PlayStation®Vita
Model number PCH-1000 series
CPU ARM® Cortex™-A9 core (4 core)
GPU SGX543MP4+
External Dimensions Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludeslargest projection)
Screen (Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
Rear touch pad Multi touch pad (capacitive type)
Cameras Front camera, Rear camera
Frame rate : 120fps@320x240(QVGA), 60fps@640x480(VGA)
Resolution : Up to 640x480(VGA)
Sound Built-in stereo speakers
Built-in microphone
Sensors Six-axis motion sensing system (three-axis gyroscope, three-axis
accelerometer), Three-axis electronic compass
Location Built-in GPS (3G/Wi-Fi model only)
Wi-Fi location service support
Keys / Switches PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)
Wireless
communications
Mobile network connectivity (3G/Wi-Fi model only)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
Slots/Ports PlayStation®Vita card slot
Memory card slot
SIM card slot (3G/Wi-Fi model only)
Multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication),
Headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In])
Accessory port
Power Built-In Lithium-ion Battery,
AC adaptor

Supported AV content format
Music
-MP3 MPEG-1/2 Audio Layer 3、MP4 (MPEG-4 AAC)、WAVE (Linear PCM)
Videos
-MPEG-4 Simple Profile (AAC)、H.264/MPEG-4 AVC Hi/Main/Baseline Profile
(AAC)
Photos
-JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG



 







2011 E3, the official site, but does not explain some of the specifications and features, we expect that is when you get all the juicy details and the official left behind by Sony. The next-generation mobile, location-based games, designed and built for the three-axis electronic compass, Wi - Fi and 3G, 5 EL organic inches have been expected Maruchita pitch, motion sensors, multi-touch The rear pad, GPS, Multi-SIXAXIS front camera on the front and rear, comes with dual analog. Can be damaged or Sony's game in the pop-up line, so start the new device, in terms of graphics on the handheld, which is expected to know that the revolutionary

Wednesday, June 1, 2011

megan fox

from - www.meganfoxpixs.com

Amazingly a big number of celebrities belong to very poor background with a very low income levels. Megan Fox has to go through the same but she is the famous artist and model of the new era. We have seen her in different roles. She is an actress and model who have fascinated the world with her amazing beauty and sizzling personality.

Early Age and Family



Rockwood, Tennessee is the birth place of Megan Fox and she was born on May 16, 1986. Unfortunately she doesn’t belong to a very rich family and has grown up in very poor atmosphere and livelihood. She has one elder sister. Megan Fox has Irish, French, and Native American ancestry.
In the year 2007 , that means that Megan Fox was still 20 years old and she got engages to Brian Austin Green, the previous actor in the hit series Beverly Hills 90210. She is known that she has a thing for tattoos and her body has five tattoos on it, also a fan of Shakespeare where she tattooed a quote from “King Lear”. The quote means “We will laugh at (Fake Individuals). The wedding between Green and Fox is still not yet determined
Career
She started training of drama and dancing at just age of 5. She continued her training after arriving at Port Saint Lucie. Florida. She finished her high school there as well. After her high school she went back to Tennessee. She lived in Oak Ridge for six month and then started her acting career.
At the age of 13, her talent for dance introduced her to great opportunities to modeling world. Fox made her film debut in the 2001 film Holiday in the Sun as the spoiled heiress Brianna Wallace and rival of Alex Stewart (Ashley Olsen). In “Ocean Ave”, “What I like about you”, “Two and a Half Men”, and “The Help” from 2003 to 2004 are programs in which she appeared as Guest Actress. She was subsequently cast in her first recurring role in a television series on Hope & Faith, in which she portrayed Sydney Shanowski from 2004 until 2006.
She get the biggest appreciation when she performed the leading female role “Mikaela Banes” in the movie “Transformer”. “Transformer was the live-action based movie and her performance was amazing. Fox was cast in How to Lose Friends & Alienate People, starring alongside Jeff Bridges and Kirsten Dunst. Coincidentally, the character Fox will portray is that of a young Hollywood starlet getting her first taste of fame. The film will be released in late 2008.
Fox has appeared in a five page spread for the November 2005 issue of the popular men’s magazine FHM. She also posed for the March 2007 issue of FHM, the June 2007 issue of GQ, the July 2007 issue of Maxim, and the September 2007 issue of Arena. For more news and latest pictures visit http://www.megan-fox.mobi

Monday, May 23, 2011

iPod Touch 4G Review

iPod Touch 4G Review
Product perfection is next to impossible. There’s no way to please everyone, and as we all know, the minute you buy something new, something new and better has just come out. In our everlong search for perfection in anything, gadget or otherwise, the iPod Touch aims for kingship. Does it take the throne?

With the iPhone 4, a huge makeover to the handset promised to reshape Apple’s media player, and it did. Including the iPhone 4’s A4 processor, Retina display and front-facing camera for Facetime, the 4thgeneration iPod Touch includes almost everything the tech giant’s latest phone introduced. It accomplishes all this while still thinning down and shedding weight, from the already absurdly-thin design.
The iPod Touch4G makes older models look fat in comparison. The mirrored back surface still scratches easily, and rounds the glass off to an almost razor-thin edge. Past iPod’s had much larger, rounder edges – this iPod is by far the sleekest. The power/standby button has finally been moved over to the right side, as on the iPhone. The volume rocker has thicker, rounded buttons which are easy to press, though iOS4 on the iPod does not support quick mute like on the iPad.

Past iPod touchmodels had qualities that made them seem less professional, less clean. The Wi-Fi antenna showing, thick rounded edges, etc. The iPod Touch 4G, however, does not. It’s clean, crisp, and looks and feels great. The thinness of the design is excellent for holding in a pocket, though like the Nano, it’s easy to forget because it’s so light and thin. Yet with that miniscule frame, the iPod is still tough. Users can safely play a game of ball with the Touch in a pocket. I’ve on more than a few occasion forgot it was even there.
Performance is stellar. It seems silly that each new i-device is considered snappy and fast thanks to performance boosts, yet the same applies with this iPod Touch. There isn’t a faster mobile device on the market today.

Many have thus far been impressed by the Retina display, boasting a higher resolution 960×640 display and 326 pixels per inch. I’m not. Yes, it looks great, and yes, it is much clearer than older every other screen I’ve tested. But having switched back and forth between my iPhone 3GS and the iPod Touch4G, it really isn’t that big a deal. Some journalists have openly stated that the upgraded screen makes the iPad useless, but I couldn’t disagree more. There is certainly a difference, but that’s not worth upgrading for alone.
What is more significant is the improved brightness and contrast. The difference in lights and darks has been significantly improved over previous models. It’s not as good as the Super AMOLED displays used on Samsung’s recent Galaxy S mobile phones, but it’s a significant step forward in LCD displays. That contrast is far more important than the picture clarity because the human eye is more sensitive to the differences in lights and darks than it is to anything else, except for motion. So unless you plan on spending inordinate amounts of time reading – for which the pixel density and higher resolutions do matter  – the update in contrast and brightness is most noteworthy

from - http://www.gadgetreview.com/2010/11/ipod-touch-4g-review.html

Friday, May 20, 2011

Dual-Core Nvidia Tegra 2

Dual-Core Nvidia Tegra 2
LG first discussed the LG Optimus 2X dual-core Tegra smart phone at their press conference yesterday. They talked about their new NOVA display which features full 1080p HD video playback. With full HDMI out and only 9.2mm thick, the LG Optimus seems to be the first of a new generation of smart phones. The next question we need to get answered is how long will the battery last playing 1080p video?Yesterday at CES 2011, NVIDIA has partnered with LG to launch the most powerful smartphone that we have seen to date, the LG Optimus 2X. Beauty on the outside, monster on the inside.Tegra 2 is a dual-core ARM Cortex-A9 CPU, which is the world's first mobile dual-core CPU. It enables faster Web browsing, snappier response time, and better overall performance. Then there is the Ultra-low powered (ULI) NVIDIA GeForce GPU which is where the 3D game playability and 3D user interface gets its horsepower. The SOC is capable of 1080p video playback output to your HDTV! We caught up with NVIDIA later at Digital Experience and we were able to get a closer look at the Acer tablet. The video above shows off the game title Dungeon Defenders. This game title is made by Trendy Entertainment and is powered by Unreal Engine 3 game engine. It can be played cross-platform, allowing players to play on PC, console and mobile devices at the same time. NVIDIA and many others see mobile computing skyrocketing and compared CES 2011 to Comdex 1995 when Windows 95 was released. NVIDIA has a lot riding on Tegra 2, it's expected to be used in super phones, tablets, and automobiles. Yes I said automobiles. BMW and Tesla have adopted Tegra 2 to power the in-car information displays!

from - http://www.legitreviews.com/article/1513/1/

Tuesday, May 17, 2011

Buzz marketing is an indirect communications

Buzz marketing is an indirect communications method that has been used successfully in the promotion of a wide variety of products, services, and ideas. By identifying and cultivating nonmedia opinion leaders, the technique generates word-of-mouth communications between these early adopters of products and services and the early and late majority of people who tend to follow their lead. Opinion leaders can be categorized as ordinary or extraordinary, technical or social, and specialist or generalist, depending on the nature of their communications, expertise, and range of knowledge. Buzz marketing is most useful for ideas that are memorable, produce small changes in behavior that have big effects over time, and have the potential to reach a "tipping point" in terms of momentum among a target population. Pharmacists can use buzz marketing for promoting innovative services such as pharmaceutical care. A case study is presented on the use of buzz marketing by a health system for decreasing antibiotic resistance through lessening of public demand for antibiotics and support of physicians in prescribing the agents appropriately
There's a new marketing catchphrase that's getting rave word-of-mouth reviews. From articles in the popular press to conversations in the classroom, huge companies to boutique marketing firms, suddenly it seems you can't talk about new products without addressing 'buzz marketing.' "People are buzzing about buzzing," says Wharton marketing professor Barbara Kahn. "People think it's cool. There is something almost empowering about the idea of being able to 'buzz' your way into the products people buy."

Buzzing: What Is It?
Put simply, buzz marketing is the practice of gathering volunteers to try products, then sending them out into the world to talk up their experiences with the people they meet in their daily lives. The idea is that the more people see a product being used in public, or the more they hear about it from people they know and trust, the more likely they will be to buy it for themselves. Of course, word-of-mouth has long been the way that many people find their favorite products, or learn about a new favorite movie, book or restaurant. "For years, people recognized the power of word-of-mouth in convincing, influencing, affecting consumer behavior," says marketing professor Jerry Wind. "It has more credibility than traditional advertising." But it's a fairly recent development for companies to try to create a structure around the practice, to harness and direct the way that word-of-mouth spreads -- and to attempt to measure its effect on sales once the 'campaign' is complete. "Buzzing isn't really new. The hype about these different kinds of buzz agents is what's new," says Kahn
In practice, buzz marketing can take several different forms. Some companies identify particular types of people to do their buzzing for them. Known as 'mavens' (for readers of Malcolm Gladwell's Tipping Point) or 'influencers' or 'early adopters,' these are the people who naturally set cultural trends, who define what is cool before the rest of the world even realizes it exists. "Gladwell put it in terms that everyone understood, but basically there are people out there who can tell what's cool and what's not. We all know them -- the people who tell us about great restaurants, or who have cool clothes before we do," Kahn says. "To make buzzing really work, I do have to believe that the person I'm listening to is discriminating, that he or she knows something I don't. Otherwise that person is not giving me anything new." Procter & Gamble pioneered this approach on a large scale by recruiting hundreds of thousands of 'maven' teenagers to create buzz about new products -- some as mundane as toothpaste. "P&G started this idea of manufacturing word-of-mouth," says Wind. "They recruited a quarter million teens to talk about their products. Now they are in the process of recruiting mothers to do the same thing because they have suddenly realize that word-of-mouth is a powerful thing."

Other buzz marketers rely less on natural trendsetters and more on 'connectors.' "If they really want something to spread -- to see not just a slow diffusion but a big jump in awareness -- you go to the connectors," Kahn says. "Oprah is the king of all connectors. Basically these are people who have bigger rolodexes than the rest of us. They have lots of contacts in different circles, so word will spread. Fast."

But Does It Work?
Buzz marketing stands in direct contrast to traditional television or radio advertising -- the classic 'mass marketing' approach that is based on the premise of broadcasting a message as widely as possible, assuming that this is the best way to reach the largest possible number of interested consumers. Buzzing, which might also be described as 'micro-marketing,' assumes that a person-to-person marketing message is much more powerful because it is so personal -- and that it could potentially reach more people than a broadcast message, if only it is buzzed about in great quantity by people who have very long contact lists and no qualms about promoting products to anyone who will listen.

Wind points to a survey performed by CNW Marketing Research on the 15 largest U.S. television markets as evidence of why buzz marketing is becoming so important to companies today. It found that more than half of the ads for cars, credit cards and pet-related products are ignored by television viewers. In addition, 42% of ads about home products are ignored, as are 45% of fast food advertisements. The numbers are far worse in the case of viewers with personal video recorders such as TiVo. For that group, 95% of fast food ads were skipped, as were 68% of car ads, 80% of pet product ads, and 94% of financial product advertisements. "The 30-second commercial is becoming less and less powerful. We have to realize that most of the money spent on advertising is being wasted, so advertisers have to look for others sources and ideas for marketing their products," Wind says.

That's why Vespa turned to buzz marketers to ride its scooters around town and talk up their 'cool factor' when they debuted, and why Ford loaned its new Focus cars out to buzz agents for the first six months of its launch. In each case, companies looked for ways to gain high visibility and personal recommendations through buzz.

Not every product can be effectively marketed by buzz agents, however. "It has to be an interesting one," says Kahn. "Products do have to live up to the hype, they do have to deliver. If these products aren't delivering coolness, this will not over time be a credible method." According to Kahn, products that fit this description are fashion items and items of cultural interest such as TV shows, books and movies -- anything that connotes a sense of being 'in the know.' "They have to be products where value comes from the social interaction," Kahn says. "What you wear, what movies you go to, what things you read -- these are all influenced by social opinion. There are other things that I buy where I don't care what other people think about them. I like Sweet Tarts. I don't really care what anybody else thinks about Sweet Tarts. But I like to go to the 'in' restaurants, and I want to have read the book everybody's talking about. I want to know what everybody's talking about around the water cooler."

The fear for buzz marketing is that, however successful it may currently be, the effectiveness of the approach will inevitably be diluted through overuse and, dare we say it: too much buzz. "Right now it's a very nontraditional practice which makes it exciting," says marketing professor Peter S. Fader. "But look at pop-up ads and email marketing, which five years ago, when you saw them for the first time, seemed interesting. Now they are at the point of tremendous annoyance. They went from clever, path-breaking and really, truly creative to this incredible annoyance where now, people have just thrown out the baby with the bathwater. And there is no question that buzz marketing is poised to go exactly the same way.

"Buzz marketing needs to be used very judiciously for it to remain effective," he adds. "Otherwise people will become so skeptical and annoyed by it that they will become completely immune to the marketing virus that [marketers] are trying to spread." Fader doesn't think companies will succeed in preserving buzz marketing as an effective tool because they simply don't exercise restraint when they have discovered a new marketing approach. And perhaps even more importantly, Fader says, they regularly confuse useful marketing tactics for real marketing strategy.

"What people have to realize is that it's not a strategy; it's a tactic. That's an important distinction," he notes. "Buzz marketing is one of many elements that a company should be doing when trying to get a new product out to market. It's a specialized tactic. But these days companies are relying on it too heavily, losing sight of what they really should be focusing on: strategy." According to Fader, the buzz about buzz marketing is analogous to the hype that surrounded the Internet in the late 1990s, when so many companies mistook the web and its technology for a new business 'strategy' rather than the sales and information channel that it is. "Your strategy is what your overall approach is going to be. It's answering bigger questions such as, 'Are we trying to leak into the market slowly or are we trying to explode into the market all at once?' For example, there are very different sales patterns for movies, which explode, versus new MRI machines, which need to be eased into the market. Next, you ask things like, 'Do we start with a high price and bring it down? A low price and bring it up? Do we advertise slowly and spread out the message?' Those are strategic questions."

Once set on strategy, tactics come into play. "There could be a role for buzz building in both skim and penetration marketing strategies," Fader says. But buzz marketing should be combined with other forms of marketing to create a pattern of tactics that support the overall strategy. "It needs to be decided in concert with decisions about what other forms of both traditional and non-traditional forms of marketing should they be using, and exactly how much of the budget should they be spending on each form of messaging. Too many companies are starting with tactics and backing into them as a strategy. I'm a little afraid that people are loading onto particularly small bandwagons such as this and losing sight of the larger, more important issue of resource allocation."

According to marketing professor David R. Bell, who conducted a study looking at retail purchase patterns for online retailer Netgrocer.com, "in general, we should expect the 'buzz effect' to be most prominent the first time a consumer tries a product." Netgrocer.com, he says, "ships nonperishable groceries using FedEx anywhere in the U.S., so we took a look at their customer data to see how their customer base evolved over both time and space." With traditional grocery stores, Bell says, customers can all be found within a 10 mile radius of the store. For an online store that ships anywhere, one might expect to see no geographic pattern at all. "What we found was that there were in fact very strong spacial clusterings: New customers came from the places where existing customers lived. It demonstrated very strong social contagion patterns - word-of-mouth. Your neighbor orders from Netgrocer.com, tells you about it, and you decide to try it, too."
Bell, however, also discovered something else: Word-of-mouth apparently has a shelf life. "Before people try something once, they don't have their own experiences to make judgments, so they will try something based on what their social acquaintances tell them. But for repeat customers, there was no spacial pattern at all because the decision to purchase again requires no input from others. You will buy something if you liked it the first time. Period."

The Ethical Debate

For some, buzz marketing raises not just strategy questions, but serious ethical issues as well. In most cases when marketers talk about buzz marketing 'agents' they mean regular citizens who have volunteered to be product guinea pigs -- people who receive no financial compensation, but do get products in advance of their release to the general public in exchange for a promise to talk them up if they like them, and to provide feedback to companies about what they and others think. Sometimes, however, marketers blur these lines in their effort to create buzz, hiring actors to pose as Average Joes, similar to what Sony Ericsson did to promote one of its digital cameras.

Actions like these raise the question of whether there is something inherently unethical about buzz marketing itself. After all, even those 'buzz agents' who are not monetarily compensated do receive free products in exchange for their services, and few freely admit their status as agents to the people they are buzzing to. For some, the ethical question amounts to just a vague twinge of discomfort when they realize a friend's excitement over a new product is part of an orchestrated corporate effort to create buzz on the street. For others, it raises the specter of a paranoid future where corporate marketers have invaded every last niche of society, degrading all social interaction to a marketing transaction, where no one can be certain of anyone else's true opinions or intentions.

Wharton marketing professor Lisa Bolton is one of the hard-liners in the buzz marketing ethics debate. "I realize not all buzz marketing is subversive. Sometimes it's just a case of getting people on the street and getting the word out. But stealth marketing, where you don't know that something's part of a marketing campaign because people don't identify themselves as such? I thinks it's wrong. It's unethical. Over the long term, when people find out, they will feel deceived and betrayed. Ultimately, it will damage a company's brand equity."

Bolton, who teaches consumer behavior at Wharton, recently discussed buzz marketing in her class. During the discussion several students identified themselves as buzz agents for various boutique marketing companies; some were currently aiding buzz marketing efforts for everything from forthcoming books to new consumer products. Most students were intrigued by the idea of buzz marketing, and few said they perceived any ethical conflict. "They claim that they only act as buzz agents for products they truly like; therefore, they aren't lying when they praise them. They seem to focus on what they are saying, not why they are saying it," Bolton says.

Still, the students don't identify themselves as agents unless directly asked and this is what makes the difference, according to Bolton. "Whenever the buzz agent doesn't identify himself upfront as a marketer, the customer interaction is deceptive and, therefore, unethical. Research in psychology suggests that consumers are more readily persuaded when they do not know that the other person is trying to persuade them. By not revealing their persuasive intent, the buzz agent is gaining an unfair advantage that undermines social interaction. We usually assume that other people, in ordinary discourse, are not trying to sell us something; when we know we are being marketed to, we can raise barriers to try and protect ourselves," she says.

Bolton's students changed their tune a bit when she proposed this scenario for them to consider: "At one point I said, 'So John, you're sitting in a bar and a cute girl chats you up and you're feeling like 'Oh wow, this attractive person is talking to me.' It's only after she's gone that you find out it's a marketing ploy. Suddenly they said, 'Yeah, I'd feel pretty bad, [like I had been] taken advantage of'. Because now they are the victim."

Wind disagrees. "I don't see any ethical problem as long as the company provides the product to a person and that person is totally independent in terms of saying whatever they feel about the product to the customer. If we say, 'Here's the product and here's what to tell people,' then you're not allowing them to really express themselves. That's when it undermines credibility," Wind says. "Consumers are more sophisticated than people give them credit for. Buzz marketing is like sampling; it's simply providing exposure to the product. You're not forcing them to buy anything; you're just exposing them to it. They are not stupid. They will try it and if they like it, they will do more research and maybe buy it themselves. It's useful. If they don't like it, they won't buy it."

Besides, adds Wind, relying on word-of-mouth marketing may actually force companies to create better products. "Research shows that negative word-of-mouth is seven times more powerful than positive word-of-mouth. This really forces people to have good products. Otherwise, when you turn people loose to say whatever they want, you could be in real trouble."

Friday, May 13, 2011

what is the best tablet

what is the best tablet

When the first Apple iPad and the Fusion Garage JooJoo were released within days of each other in early 2010, the world got its first real taste of tablets—and, what some might say, is an excellent summation of the breadth of quality future tablets would offer. At the high end, the iPad, and now the iPad 2,


sony s1

is the benchmark tablet to beat, with top-notch, seamless design paired with a robust app store. The now-discontinued JooJoo was a clunker—it lacked internal storage, often crashed, and basically didn't have any apps, only some basic tools. In between these bookends lies the rest of the tablet field, with early Android tablets (anything running a version lower than Android 3.0) ranking closer to the JooJoo end of the spectrum and newer Android tablets like the Motorola Xoom and upcoming second-generation Samsung Galaxy Tabs taking aim at the iPad. Upon first glance, the upcoming RIM BlackBerry PlayBook also looks to be quite the competitor, with its own operating system and the ability to run some Android apps. So which of the plethora of deceivingly similar-looking tablets is worth your sizable investment? Let's look at the key factors you need to consider:
First Off: Do You Even Need a Tablet?
Simply put, tablets aren't really filling any true need right now—they are neither replacements for full-fledged computers nor smartphones. A tablet is a touch-screen media device that is actually most similar to a very advanced portable media player—or an MP3 player with a much larger screen. Yes, many of them have mobile service features, but currently none of them make phone calls via a traditional mobile provider. And while you can get work done on a tablet, you won't get a desktop-grade operating system, like you'll find on a PC. Tablets are basically lightweight versions of laptops in every sense—they weigh less, and they're lighter on features. The advantage they offer over laptops is an easy way to check e-mail, browse the Web, consume media, and play games—just like a smartphone. But with a tablet you get a much bigger screen with more real estate. The bottom line is, you probably don't need one, but if you want a tablet, read on.
Operating System
First, just like with a computer, you must choose your allegiance. Apple's iOS is the mobile platform used by the iPad, as well as the iPhone and iPod touch. By now, you're probably familiar with iOS even if you don't own an iPhone, seeing as the device is as ubiquitous in public as it is in television and movies. On the iPad and the iPad 2, iOS works very similarly to the way it does on the iPhone, with certain tweaks made here and there to take advantage of the tablet's larger 9.7-inch screen. The built-in iPod app on the iPad, for instance, has an extra side menu for additional navigation options that wouldn't fit on a 3.5-inch screen. Generally speaking, the great strength of Apple's iOS is twofold: it's incredibly easy to use, and the wide selection of iPad apps—more than 65,000 tablet-specific titles at the time of this writing—download easily and quickly and work uniformly well with very few exceptions.
Google's mobile OS, Android, is a different story. There are several iterations of Android, but only one—Android 3.0, a.k.a. Honeycomb—is designed specifically for tablets. Right now, only one tablet offers Honeycomb—the Motorola Xoom—and that makes it the iPad's most viable contender, for now. It is a showcase for Android 3.0, which features an improved, more visual multitasking bar than iOS, as well as superior e-mail notifications. Unfortunately, these two particular strengths, though legitimate, are not strong enough to topple Apple's iOS when you look at the bigger picture. The home-screen for Honeycomb, for example, can get easily cluttered because there are so many different ways to organize, rather than just putting things in tidy folders as you can with iOS. The one you choose will largely depend on your personal preference, so if you can try before you buy, you should.
Apps
Android lacks a strong selection of apps. Even with the newly announced Amazon App Store, the number of Honeycomb tablet-friendly apps that work well is very low. We could linger on this section, but the bottom line is simple: if you want lots of apps for your tablet, right now, nothing out there beats the iPad. Apple's App Store is well-curated and offers deep selection—no competitor can come close to claiming this right now, partially because apps made for Android tablets have to work across multiple screen sizes, while iPad apps are designed specifically for one device. It sounds simple, but the variation in size (and manufacturers) complicates things greatly. It remains to be seen what kind of options will exist for the BlackBerry PlayBook. Eventually, one hopes, the other app stores will catch up to Apple, but if a wide range of compelling apps is your main priority, Apple is currently your best bet.
Design and Size
This consideration is a bit obvious, but size—both screen real estate and storage capacity—is important to consider. First things first: When you hear the term "10-inch tablet," this typically refers to the size of the screen, measured diagonally, and not the size of the tablet itself. Apple continues to offer the iPad in one size only (9.7-inch screen). The Xoom comes in one screen size too (10.1 inches), but Samsung just announced new Galaxy Tab models in multiple sizes (8.9- and 10.1-inches) in addition to the current 7-inch Tab and the trend for other companies seems to be: the more sizes, the better. In other words, you have plenty of options, but the higher quality tablets thus far have veered towards the larger end of the scale since they offer a better finger-centric, touch screen experience. The weight of a tablet is one definite advantage it has over a laptop—but let's be clear, at around 1.5 pounds (in the case of the iPad 2) they're not as light, as say, your cell phone. After you hold one on the subway for ten minutes, your hand will get tired. Setting it flat in your lap, rather propped up on a stand, is also a little awkward.
As for storage, the more the better—those apps, when combined with a typical music, video, and photo library, can take up a lot of space. Right now storage tops out at 64GB of flash-based memory, with many of the quality tablets we've seen available in 16, 32, and 64GB varieties. Larger capacity models can get as expensive as full-featured laptops, especially when you factor in cellular service plans.
Wi-Fi-Only vs. Cellular Models
Most tablets come in a Wi-Fi-only model or with the option to pay by the month for 3G (or eventually, 4G) always-on cellular service from a provider like AT&T, Sprint, T-Mobile, or Verizon Wireless. If you want to use your tablet to get online anywhere, you should opt for a model with a cell radio. Of course, this adds to the device's price, and then you need to pay for cellular service. Generally, though, you can purchase data on a month-to-month basis, without signing a contract, and charges typically don't exceed $20 monthly, as long as you stay within data-usage limits.
Another way to get your tablet online: Use your 3G or 4G phone as a Wi-Fi hotspot for your tablet—this won't work with every phone/tablet combo, so you should check with the carriers before you buy in.
Cameras & Video Chatting
With the release of the iPad 2, Apple caught up rather quickly to its tablet competition and added front- and rear-facing cameras for stills and video. The Xoom has a higher quality rear-facing camera than the iPad's lackluster offering, but the bottom line is: the cameras on all of these tablets are currently more toy than tool. None of them is a legitimate replacement for even a point-and-shot camera.
But the inclusion of front-facing cameras means tablets offer video chat features—but not all video chat apps are created equal. Google Talk for Honeycomb, which comes preloaded on the Xoom, is a top-notch app; simple to use, and it operates via Google accounts. You can chat with anyone who has a Google account. However, not all Android tablets are created equal—be wary of any tablets that lack access to the Android Market. It's also worth pointing out that any Android tablet lacking Honeycomb, like the Dell Streak 7, is not running an OS intended for a tablet, and thus, its apps often offer a weak user experience. Despite its cameras and video chat capabilities, the Streak 7 utilizes inferior apps for chatting and cannot utilize the Honeycomb version of Google Talk. Apple's FaceTime works similarly well, but is limited to certain Apple products, making it far less versatile than Google Talk.
Price
Like with most gadgetry, you get what you pay for, and tablets are no exception. If you spend anything less than $500-$600 (which seems to be the magic entry-range for Wi-Fi-only models like the iPad 2 and the Motorola Xoom), don't say we didn't warn you. The CherryPal Cherry Pad is a fine example of what $188 will get you in the tablet world—not a lot, including a low-quality screen and a serious lack of features. As for 3G (and 4G) enabled tablets, the pricing varies widely depending on manufacturer, capacity, and plan, but expect to pay at least about $20 per month on top of a higher up front fee—the lowest iPad 2 3G tablet price is $629 for 16GB, for instance.
Finally, before you buy, if you can, head to your local electronics store to get hands-on time with some different tablets, so you can see which feels and works the best for you. And for the latest lab-tested tablet reviews, hit our

Monday, May 9, 2011

Game industry in America

Game industry in America




U.S. video game industry sales rise 3% in February
March 11, 2011|By Alex Pham, Los Angeles Times
The video game industry received a rare lift in February, with sales rising 3% in the U.S. as consumers dug deeper into their pockets to buy motion controllers and consoles from Microsoft Corp. and Sony Corp.


February's increase was only the third positive month of the last year for the industry.
Americans spent $1.36 billion last month on games and consoles, up from $1.33 billion in February 2010, according to a report released Thursday by the market research company NPD Group. A 10% uptick in console sales helped to offset a 5% decline in the amount of money that players spent on games.
Although consumers bought more games in February than last year, the average selling price plunged this year, triggering a drop in game sales to $601.4 million last month from $633.6 million a year earlier, according to NPD.


Console accessories, once a sleepy category, surged 22% to $257 million from $210 million, driven in large part by sales of Microsoft's Xbox Kinect motion controller, which retails for $150. The Redmond, Wash., technology giant announced Wednesday that it had sold 10 million Kinect controllers since launching the device in November.
At the same time, sales of portable consoles such as the Nintendo Dual Screen and the Sony PSP suffered a 27% drop as more consumers reached for their smart phones to play games on the go. Nintendo's release later this month of its 3DS portable console, which boasts 3-D viewing without glasses, is aimed at giving the category a much-needed boost.
Among game titles, Call of Duty: Black Ops retained its No. 1 position despite being on the market since November. "It has now become the bestselling game in history, topping Wii Play," said Anita Frazier, an NPD game analyst.
Dancing games also dominated the charts, with Ubisoft's Just Dance 2 and Michael Jackson the Experience moonwalking their way to the Nos. 2 and 9 positions, respectively